| |
| |
CineFX Shading Architecture |
| |
| • |
Support for DX 9.0 Pixel/Vertex Shader 2.0+ |
| • |
Very long pixel programs up to 1024 instructions |
| • |
Very long vertex programs with up to 256 static instructions and up to 65536 instructions executed before termination |
| • |
Looping and subroutines with up to 256 loops per vertex program |
| • |
Subroutines in shader programs |
| • |
Dynamic flow control |
| • |
Conditional write masking |
| • |
Conditional execution |
| • |
Procedural shading |
| • |
Full instruction set for vertex and pixel programs |
| • |
Z-correct bump-mapping |
| • |
Hardware-accelerated shadow effects with shadow buffers |
| • |
Two-sided stencil |
| • |
Programmable matrix palette skinning |
| • |
Keyframe animation |
| • |
Custom lens effects: fish eye, wide angle, fresnel effects, water refraction |
|
| |
|
| High-Performance, High-Precision, 3D Rendering Engine |
| |
| • |
4 pixels per clock rendering engine. |
| • |
128-bit, studio-quality floating point precision through the entire graphics pipeline |
| • |
Native support for 128-bit floating point, 64-bit floating point and 32-bit integer rendering modes |
| • |
Up to 16 textures per pass |
| • |
Support for sRGB texture format for gamma textures |
| • |
DirectX and S3TC texture compression |
|
| |
|
| High-Performance 2D Rendering Engine |
| |
| • |
Optimized for 32-, 24-, 16-, 15- and 8-bpp modes |
| • |
True-color, 64x64 hardware cursor with alpha |
| • |
Multi-buffering (double, triple or quad) for smooth animation and video playback |
|
| |
|
| Intellisample Technology |
| |
| • |
Blistering-fast antialiasing performance |
| • |
Adaptive texture filtering |
| • |
Fast Z-clear |
| • |
Advanced loss-less compression algorithms for both color and Z data. |
|
| |
|
| Advanced Display Pipeline with Full nView Capabilities |
| |
| • |
Dual, 400MHz RAMDACs for display resolutions up to and including 2048x1536@85Hz |
| • |
Integrated NTSC/PAL TV encoder support resolutions up to 1024x768 without the need for panning with built-in Macrovision copy protection |
| • |
NVIDIA® NVRotate application for advanced viewing flexibility |
| • |
NVIDIA® NVKeystone application for advanced display correction |
|
| |
|
| Digital Vibrance control (DVC) 3.0 |
| |
| • |
DVC color controls |
| • |
DVC image sharpening controls |
|
| |
|
| Performance |
| |
| • |
Graphics Core: 256-bit |
| • |
Memory Interface: 128-bit |
| • |
Fill Rate: 1.1 billion texels/sec. |
| • |
Vertices per Second: 68 million |
| • |
Pixel per clock (peak): 4 |
| • |
Textures per pixel (max in a single rendering pass): 16 |
| • |
Dual RAMDACs: 350MHz |
|
| |
|
| Operation Systems and API support |
| |
| • |
Windows® XP / 2000 / Me / 98SE |
| • |
Complete DirectX support, including DirectX 9.0 and lower |
| • |
Full OpenGL 1.5 and lower support |
| • |
API Support |
|
| |
|
| Designed to WHQL Compatibility Standards |
| |
| • |
Windows® XP, 2000, 98SE, ME, NT 4.0 display driver |
| • |
Microsoft® DirectDraw®, Direct3D®, DirectVideo®, and ActiveX driver |
| • |
OpenGL® ICD for Windows® XP, 2000, 98SE, and NT |
| • |
Complete Linux display and OpenGL drivers support |
| • |
Fully P00, PC99 and PC99a compliant |
|
| |
|
| Bundle MSI developed Software |
| |
 |
| • |
MSI Live Update Series ( Live VGA BIOS & Live VGA Driver) |
| - |
Automatically online download & update VGA BIOS & Drivers, reduce the risk of getting the wrong files, and never have the trouble on web site searching. |
| • |
GoodMen |
| - |
Automatically release the system memory space, reduce the risk of system hang-up. |
| • |
LockBox |
| - |
Instantly enter the data lock mode when you must leave your system for a while. |
| • |
WMIinfor |
| - |
Automatically list the detail system configuration, it helpful for engineering service people. |
| • |
ThinSoft BeTwin |
| • |
MSI Secure DOC |
| • |
E-Color |
| • |
Adobe Acrobat Reader |
| • |
Trend Micro PC-Cillin |
| • |
Microsoft® DirectX 9.0 |
|
|